ESL Play is the world's largest independent league for esports. Established in , we're proud to be the home to those who love competitive gaming. Showtime´s Proxy Robo + 3Gate ich bin neu bei sc2 und vorallem bei lotv und hab vorher hots protoss nur 4 gate warp taktik gespielt^^ nun hab ich eine neue. BIG hatte ShoWTimE schon länger im Auge. "Er war auf jeden Fall ein Wunschspieler für uns, weil wir der Meinung sind, dass Starcraft 2 mit.
Showtime´s Proxy Robo + 3GateEsports profile for StarCraft II player Tobias "ShoWTimE" Sieber: $ USD in , 3rd-4th,» DreamHack Valencia (SC2 - WCS Circuit). Zwei Jahre spielte das deutsche StarCraft-II-Aushängeschild Tobias 'ShoWTimE' Sieber schon für ArmaTeam. Nun kam zum Jahreswechsel. In Gruppe B der IEM Katowice sorgte Tobias "ShoWTimE" Sieber für Furore. Esport zweite Reihe SC2, Rocket League und Rainbow Six.
Sc2 Showtime Where I Buy My Games: VideoSC2 - ShoWTimE vs. uThermal - DreamHack SC2 Masters: Fall - Lower Bracket - EU
Screen scrolling is when you move your mouse to the edge of the screen or worse yet using the arrow keys to move around the map.
Screen scrolling should only really be used for slight adjustments or for controlling units during battle.
Every other screen movement should either be the result of hotkey use or minimap clicking. Getting to max or have a lot of spare resources?
Dual chrono-boosted Forges! This bad habit has been costing me games lately. Neglecting upgrades becomes more and more of a problem as you start playing longer, more drawn out macro games where the difference in army strength makes a huge difference.
As you get close to the point where your army is getting maxed out build an extra Forge, Evo Chamber or Engineering Bay and start upgrading two upgrades at once.
There are three things that can make harassment effective, direct damage ie. This bad habit tends to develop early on in our Starcraft 2 career when we panic over how to deal with it.
The following are ways that you might overreact to harassment:. Each of those things has the potential to do more damage than the harrasment itself.
It is, however, possible to avoid all of this damage simply by remaining calm. If you spot a red dot heading somewhere suspicious you should be watching your minimap, remember?
Then go see what it is, if it turns out to be nothing then no problem send your troops back. If it is small enough for the units you sent to deal with, great!
If it turns out to be much worse, send more of your army to deal with it. Above all else simply remaining calm is your best defence against harassment.
This last bad habit is one that a lot of people struggle with even knowing they do it. Queuing up units in your production buildings is all round bad practice.
Each unit that is queued up and not currently building is essentially wasted money that could be spent on expanding, upgrading or making more production facilities.
Ideally you want to be starting a new unit just as the one that is currently building finishes, however this can be quite hard to achieve.
It requires constantly checking the production status of your buildings which takes time to learn. While you strive for ideal macro queuing up one unit when the first is almost done is a good start.
I am still working on this habit myself, at the moment my main queuing problem is with workers — I tend to build them two at a time.
Do you suffer from any of the above bad habits in SC2? What other bad habits are you working on at the moment? I know that lately one of mine has been playing Starcraft when I should be studying for exams.
Game settings are something people will often neglect, but optimising them is simple and it can benefit your play immediately. In this article we will go through some of the settings that you can change in-game and what they will do for you.
In a previous article I discussed the importance of learning to use hotkeys in SC2. This setting shows the hotkey for each command on the command button itself rather than the tooltip popup box when you mouse over the command.
Having the hotkeys for each command easily visible can make learning them just a little bit easier. Once you have learned them all you will simply forget about even looking in that corner of the screen but for now this setting is one you should definitely enable.
How to Change This Setting. This handy addition to the game simply puts a timer above the mini-map in the user interface. This timer shows the current time of the match in Starcraft 2 time 1.
The game timer may seem unimportant but it serves as an easy point of reference whilst in game. This allows you to note timings and have an idea of what you could see from your opponent at certain points in the match.
You can also set times for yourself to aim for with certain things. For example, in Protoss vs Zerg I try to expand by , referring to the game timer lets me know if I have been delayed and by how much.
Rather than their random colours, the enemy is shown as red and you as green. This setting is one of my personal favourites. Changing this setting changes the team colours from their defaults to green yourself , red enemies and yellow allies.
Friend or foe colours make identifying enemy units via the mini-map and main screen much easier in 1v1 games. Being able to quickly identify the enemy will make it much easier to spot drops or enemy troop movements in your peripheral vision.
Alternatively, you can click the bottom button besides the mini-map. Your friend or foe colours setting will carry over into future games so you do not have to enable it every game.
This setting is worth changing if you have a problem with accidentally hitting a button that minimises the game or interferes somehow.
It may look messy as a viewer but as a player the status bars provide a lot of vital information.
You can change this setting by:. If, like me, you find yourself accidentally clicking the control group icons at the bottom of the main game screen or you just want to get the most amount of screen space possible this is a good setting to change.
There are two options available to you instead of the default visible and clickable setting: Visible but un-clickable or hidden.
The build grid shows unbuildable terrain as yellow allowing for easier wall offs. Enabling this setting will show a grid whenever you attempt to place a building.
The grid shows unbuildable terrain and gives you an idea of how much space there is betweeen your buildings.
The build grid makes walling off and base planning much easier. For example, as Protoss you need to leave a one square gap in your wall for units to pass through.
Enabling this setting will help you set up your base just a little better so give it a try. How do you set up your game? If so let me know in the comments below!
This article was a collaborative piece between ZiggyD and Ramzdale, a big thank you to Ramzdale for his help!
If you are an aspiring writer and would like to write for LearningSC2 let me know! If you are keen to improve your play, then you should try and take advantage of what the Shift key can do for you.
Before we move onto all of the nifty things that you can do with Shift lets take a brief moment to understand the mechanics of what it actually does.
There are a few situations where it acts a little differently but this is its main function. So in that situation it acts in reverse to its normal function.
Shift can be combined with other Keys. Using the Shift key with other keyboard keys can produce some interesting results. Use this frequently to ensure that all of your units are bound to a control group.
Hands Free Scouting. You can queue up multiple move commands with any unit by holding the Shift key and right clicking for each point you want the unit to move to.
You can even do this via the mini-map! Attack-Move Scouting. This is merely a variation on the previous Shift technique. Instead of queueing up multiple Move-commands you can queue up multiple Attack-move commands.
You can use this technique to find and attack any stray workers or Overlords around the map. Queue up multiple construction orders to quickly set up a base as Protoss.
Queuing Buildings. You can tell one worker to build a heap of Pylons at once or you can easily place different buildings such as a Pylon, a Nexus and 2 Assimilators Instant Expansion, just add water!
It works the same way for Terran, but much more slowly due to the worker having to physically build each building. Unfortunately for Zerg each Drone can only morph into one building.
Automatic Return to Mining. This is most useful for Terran, quite useful for Protoss but, again sadly, of no use to Zerg. Once you give the order for a worker to construct a building hold Shift and Right-click a mineral patch.
Once your worker is finished building he will return to mining with no downtime. The following uses of the Shift key can be extremely useful but usually only in a very specific circumstance.
Take the time to learn the ones that are relevant to you Race and play-style. Easy Siege Tank Movement.
Using Shift you can tell a tank to un-siege, move, and re-siege on arrival. Moving your Tanks in this way allows you to leap-frog your tanks towards your opponent much more easily.
A tank army pushing forwards using this technique can be quite hard to engage. This technique allows an entire group of Stalkers to Blink across a gap one at a time without leaving any behind.
This is an awesome technique to watch and even better to execute. Overlord Creep Highway. Spine Crawler, Hydra, Queen pushes are only possible with a fast creep highway.
You have probably watched Fruitdealer or another top Zerg player use Overlords to make a creep highway to their opponents base, but if you have attempted it before you probably realised how fiddly it is to tell each Overlord to go to each point along the highway.
However, there is a much faster and easier way to do this. Select a large group of Overlords and tell them to generate creep.
Now send the entire group to the first point on your highway. Now, holding Shift, de-select one Overlord and then tell the rest of the group to move to the next point.
Continue for each point along the intended highway. It only takes a few seconds to set this up and the result is that the entire group travels along the highway leaving one Overlord behind at each point.
Using the patrol command will cause a unit to patrol between its current location and the selected one. Using Shift you can tell a unit to move to a location and then patrol from that location.
You can use this technique to easily tell a unit to patrol between two of your opponents potential expansion locations.
Ever notice that your melee unit stops attacking the constructing SCV when it moves? Simply hold shift and tell your unit to attack it multiple times.
Your unit will now follow it whenever it moves. Rally to Your Units. You may already employ the tactic of attaching a rally point to a unit so that your forces stay together even when you move your army.
But what happens when that unit dies? You lose your rally point. This can be especially painful when you lose a battle because half of your units are back in your base.
To avoid this you can select a building, hold Shift and Right-click on multiple units. Now if one of those units dies, your newly built units will still move to your army.
Unless of course your entire army dies. As you can see there are a lot of useful and creative uses for the Shift key. I am sure that there are even more creative uses that are yet to be discovered.
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I find his playstyle very impressive, because in contrast to most other Protoss players, who rely a lot on all-ins and timing attacks, he plays more defensively and tries to make the games last longer, to achieve victory through his better understanding of the game and his mechanics.
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